![]() Since POV Hat output is digital and not analog, it must be that Guitar Hero either only registers a strum if the strum bar moves that way for a certain fraction of a second that doesn't happen on bounce-backs, or it filters out alternating strums if they come too quickly after the previous strum, because I never have overstrum problems using a pick on Guitar Hero, and people who play in the more common way (tapping the bar from above) don't have that problem either. ![]() It seems that the Guitar Hero games automatically are filtering out the extra input. If you use a pick or tap it from above, you will get unwanted strums. If you always hold the strum bar, you shouldn't have any trouble. It didn't register extra strums when I was holding the strum bar all the time, but I don't play that way. I moved the strum bar slowly and gradually and it would register a strum after moving it barely a millimeter - before it even clicked. It turns out that it was detecting the strum bar bouncing back after a strum as a separate strum. If I strummed all downstrokes, I would get something like "ddduddduddududddu". ![]() Now I was getting "duuuduuduudduuu" instead of "ududududud". I tested the controller going into notepad.exe again, this time strumming as I usually do - with a pick. I messed around a lot and finally figured out that wasn't the problem. This is why I thought that Frets on Fire had to be getting extra input from the controller, or that JoyToKey was outputing longer key presses as opposed to quick taps. I had Strum Up bound to "U" and Strum Down bound to "D", and when I grabbed the strum bar and cross-picked as quick as I could with notepad open, JoyToKey had no trouble keeping up - I had a long string of "udududududududududud". For a while I was convinced that the game was detecting both joystick input and keyboard input at the same time, registering double strums when you strum once, but eventually I ruled that out. I went through all that, and it did work a lot better, but I kept getting extra strums. Now, Frets on Fire detects the fret key input perfectly, but it had real problem with the strumming - sometimes it will get stuck on a strum, or just stop registering them altogether! Someone suggested using JoyToKey to translate the joystick output into keyboard button presses, and then assigning those buttons to Frets on Fire. Star Power Activation (tilt controller) - Button 5 For anyone who is interested, here's how the keys are translated: I figured out that it may be impossible to get it to play well with a Guitar Hero controller, through the following attempts to troubleshoot.įirst, I just used a PS2 to USB converter so that my WinXP PC detected the Guitar Hero controller as a joystick. I've spent the last couple of evenings trying to get my PS2 Guitar Hero controller to work with Frets on Fire, with no luck. I didn't have trouble finding good songs, if you know where to look you can get pretty much every Guitar Hero through GH3 song and chart. I played Frets on Fire long before I got Guitar Hero.
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